Game developers have always been at the forefront of innovation, that’s why we believe their practices, tools and technology have been gaining traction across industries, revolutionizing how organizations approach digital creation.
In our State of Game Technology Report, featuring insights from JetBrains, we explored this trend by compiling data from practitioners, senior management, and executives in high-growth sectors such as gaming, media & entertainment, automotive, and manufacturing. The report takes a deeper look at the widespread adoption of game technology and generative AI, while also identifying key challenges faced by organizations.
Some of our key findings include:
- We've hit an inflection point on game technology adoption across industries, with 50% of survey responses noting use of game engines for projects outside of gaming.
- Funding is the top challenge listed by respondents (36%), with the need felt strongest in media & entertainment (42%), education (42%), and gaming (37%), and least in the APAC region (28%).
- Respondents in every industry note ‘availability and access to senior leadership’ (90% overall) as more important than ‘the ability to work remotely’ (81% overall).
- Media & entertainment respondents demonstrate the most diverse AI toolkit, with a significant portion using ChatGPT (56%), Midjourney (35%), DALL-E (25%), and GitHub Copilot (15%).
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