Connecting to the server
To connect to the Helix Server for which the client computer is configured, your client
application must call the client.Init()
method; for
example:
client.Init( &e ); if ( e.Test() ) { printf("Failed to connect:\n" ); ErrorLog::Abort(); // Displays the error and exits } printf( "Connected OK\n" );
Your program only needs to connect once. After connecting, the
application can issue as many
Helix Server
commands as required. If you intend to use tagged output, your program
must call client.SetProtocol()
before calling client.Init()
. For details
about using tagged output, refer to Tagged data.