An international animation studio was halfway through the production of a high-profile animated series when they needed to migrate their project from Unity to Unreal Engine. The studio was limited by a strict delivery timeline, fixed budget, and a globally distributed team of 300+ artists working on files saved to their local machines. To meet their deadline, the studio turned to ICVR, a vetted digital production studio known for developing cutting-edge tools and pipelines within game engines.
After taking a deep dive into the studio’s processes, ICVR designed and deployed a real-time and multi-studio pipeline for the teams with Perforce Helix Core as its foundation. With the new pipeline, the studio met its deadline and experienced a 97% increase in efficiency and 50% increase in daily number of shots submitted by their lighting artists.
Join this conversation with ICVR CEO, Ihar Heneralau; ICVR Co-founder, Chris Swiatek; and Perforce Solutions Engineer, Jase Lindgren to get a behind the scenes look at ICVR’s process and learn how to:
- Automate your studio processes for lighting, rendering, and compositing, including animation and asset export from Maya.
- Work with Perforce Helix Core to customize pipelines and realize efficiency by giving artists only the assets they need.
- Setup your infrastructure to solve common problems in real-time production, including data management and archival.
Want to Build with ICVR and Perforce?
Perforce and ICVR work with studios to build efficient development pipelines. With the combined experience, tools, and technology of Perforce and ICVR, you can give your team more time to bring your creative vision to life.