![State of Game Technology Report Mockup](/sites/default/files/image/2024-08/vcs_helix-core_report_2024_state-of-game-technology-report_mockup-1.png)
Save Your Seat
Thursday, September 12
10:00 a.m. PDT | 1:00 p.m. EDT
Save Your Seat
Thursday, 12 September
14:00 BST
Game developers have always been at the forefront of innovation, that’s why we believe their practices, tools and technology have been gaining traction across industries, revolutionizing how organizations approach digital creation.
In our State of Game Technology Report, featuring insights from JetBrains, we explored this trend by compiling data from practitioners in high-growth sectors such as gaming, media & entertainment, and automotive. The report reveals an inflection point on game technology adoption across industries, with 50% of survey responses noting use of game engines for projects outside of gaming.
Join CTO and VP of Product Management – Digital Creation, Brad Hart; Director of Product Marketing – Media & Gaming, Chris Perez; and JetBrains, Head of Marketing in .NET, Anastasia Kazakova, for a discussion of the key findings of the report, including:
- The widespread adoption of game technology and generative AI across industries.
- Workforce trends, including the values and skillsets sought by both job seekers and employers.
- Leading challenges faced by organizations, broken down by region and industry.
Don’t miss this opportunity to gain valuable insights into the rapid adoption of game technology and the trends shaping today’s workforce.
Get the 2024 State of Technology Report
Download your copy of the report for 20+ pages of data and insights, straight from industry professionals. Claim your copy here.
Presenters
![Headshot of Brand Hard](/sites/default/files/image/2024-05/headshot_brad-hart.jpg)
Brad Hart
Brad is responsible for the product strategy of the Helix Core platform – an integrated suite of tools that includes Helix ALM, Helix DAM, Helix IPLM, Helix Plan, Helix Swarm, and all related Helix Core clients and plug-ins. He also leads the Sales and Solutions Engineering team for Digital Creation.
With over two decades of experience in leadership roles at high tech companies, Brad has become an expert in optimizing development pipelines. His specializations include software engineering process, design, and implementation.
![Headshot of Chris Perez](/sites/default/files/image/2024-07/headshot_chris-perez.jpg)
Chris Perez
As Director of Product Marketing - Media & Gaming, Chris sits at the intersection of communications and product experience for the Perforce Digital Creation and Collaboration Suite. A leader in the rapidly evolving gaming and media space, Chris works with game developers, VFX artists, producers, and technical directors to understand their unique challenges and perspectives. Chris started his career as an electrical engineer at IBM, and enjoys using the power of human-centered design to solve complex business initiatives.
![Headshot of Anastasia Kazakova](/sites/default/files/image/2024-07/headshot_anastasia-kazakova.jpg)
Anastasia Kazakova
Anastasia started as a C and C++ developer. She created real-time unix-based systems and pushed them to production for 8 years. She worked as an intern in Microsoft Research, Networking department, outsourced in Telecom, and launched the 4G network. She has a passion for networking algorithms and embedded programming and believes in good tooling. With all her love for C++, she switched to marketing on the JetBrains C++ tools. She is now Head of Marketing and Business Development in .NET and Game Development Tools.