Real-time 3D engines, aka game engines, are beginning to revolutionize the way vehicles are designed and marketed, with some automakers already using them through every stage of development—from concepting, through sales, down to the customer HMI. 

In this on-demand webinar, hosted by Automotive World, Perforce CTO and VP of Product Management Brad Hart and Mike Weiss, Senior Solution Architect for Epic Games, discuss some of the innovative ways game engines like Unreal Engine are being used by leading OEMs — including BMW, Lotus, and more. Brad and Mike will also give a primer on the foundational development tools required to take full advantage of this technology. 

Key topics and takeaways: 

  • Innovative ways OEMs and suppliers are using real-time 3D engines today.
  • The possibilities game engines offer the automotive industry—from breaking down siloes between engineering, design, and R&D, to expediting production.
  • What your modern development pipeline and data management tech stack need to support efficient use of this technology.

Supercharge Collaboration & Efficiency with Helix Core

Learn how Helix Core — data management from Perforce — gives you a secure, scalable foundation for leveraging game engines for better automotive development and design. Get in touch with our data management experts for a demo or quote, or to discuss how Helix Core works seamlessly with Unreal Engine and scales endlessly as your teams and projects grow.

Talk to an Expert

Presenters
Headshot of Brand Hard

Brad Hart

CTO and VP of Product Management – Digital Creation, Perforce Software

Brad is responsible for the product strategy of the Helix Core platform –  an integrated suite of tools that includes Helix ALM, Helix DAM, Helix IPLM, Helix Plan, Helix Swarm, and all related Helix Core clients and plug-ins. He also leads the Sales and Solutions Engineering team for Digital Creation. 

With over two decades of experience in leadership roles at high tech companies, Brad has become an expert in optimizing development pipelines. His specializations include software engineering process, design, and implementation. 

Headshot of Mike Weiss

Mike Weiss

Senior Solution Architect, Epic Games – Enterprise

Mike is a Senior Solution Architect at Epic Games, specializing in using Unreal Engine for non-gaming enterprise applications such as transportation and retail. He leverages his extensive experience in product visualization, content production, and tool development to support both technical and artistic creators. Over the past 25+ years, Mike has held leadership roles in companies of various sizes, from small studios to global system integrators and major software companies. He resides in Michigan with his family and enjoys creative activities such as traveling, cooking, playing guitar, and crafting props from films.