Save My Seat

Wednesday, February 26
10:00 a.m. PT | 12:00 p.m. CT | 1:00 p.m. ET

Wednesday, 26 February
2:00 p.m. GMT

Since its founding in 2009, Mi'pu'mi Games—an independent game development studio based in Vienna, Austria—has carved out its place as a trusted AAA co-developer, contributing to acclaimed titles like Alan Wake II, while successfully releasing three original games. With Helix Core as the backbone to all their work, they’ve streamlined their workflows and established a solid reputation in the competitive game development landscape.  

Now, you have the chance to learn directly from the minds behind Mi'pu'mi Games—COO and Managing Director, Martin Filipp and Founder and Chief Technology Officer, Tobias Sicheritz—in a conversation hosted by Perforce Senior Solutions Engineer, Jase Lindgren.

Register today to discover how Mi'pu'mi Games has achieved success by:

  • Building a stable studio culture: Leveraging decades of AAA work experience to create a reliable and collaborative work environment.
  • Establishing Perforce Helix Core as their central source of truth: Using Helix Core as their main source of storage across their entire studio—including game development, design, HR, finance, and more.
  • Mastering co-development with AAA studios: Deploying a powerful game technology stack which enabled them to become a trusted partner for award-winning games like Alan Wake II.
  • Releasing original games with precision: Developing independent IP by blending creativity with constraints to deliver innovative titles.  

This is a rare opportunity to gain actionable tips and technology insights directly from industry experts.  

flower collectors

flower collectors

flower collectors

flower collectors

flower collectors

flower collectors

Presenters
tobias sicheritz

Tobias Sicheritz

CTO & Founder, Mi’pu’mi Games

After a thriving career and working on industry defining titles at Rockstar, Tobias set out to start his own shop, with the goal to provide a space where skilled and dedicated game developers can work and learn together without suffering from the unhealthy employment- and business practices so common in large-scale game development. His main objective is to help improve the quality of games and quality of life for game developers. In the last 16 years Mi’pu’mi helped establishing the co-development business model in Europe with successful collaborations on AAA productions like Hitman, Anno, The Settlers, Control, Alan Wake & Indiana Jones and the Great Circle. 

martin flipp

Martin Filipp

COO & Managing Director, Mi’pu’mi Games

Martin spent 10 years of his more than two decades long career at Mi’pu’mi supporting the founders to create a stable & healthy environment at a people centric studio. His main driver is to apply and adapt the personal experiences from larger organizational structures like Rockstar, Io Interactive & Microsoft Xbox to a smaller indie developer. Next to his work at Mipumi, Martin is founding member & Chair at Pioneers of Game Development Austria, a non-profit association focusing on supporting, showcasing, and accelerating the development of Austrian games and game business.

Jase Lindgren

Jase Lindgren

Senior Solutions Engineer, Perforce Software

Jase is passionate about all things VFX. Being involved in the film and television industry for over a decade, he has worked on projects that have been viewed by people around the world. With Perforce, Jase is helping transform workflows, providing VFX, animation, virtual production, and game developers with the tools to improve productivity and quality-of-life in future projects.