Construct a Connection given a Server
Namespace:
Perforce.P4
Assembly:
p4api.net (in p4api.net.dll) Version: 2024.1.261.8274
Syntaxpublic Connection(
Server server,
bool _multithreaded = true
)
Public Sub New (
server As Server,
Optional _multithreaded As Boolean = true
)
public:
Connection(
Server^ server,
bool _multithreaded = true
)
new :
server : Server *
?_multithreaded : bool
(* Defaults:
let __multithreaded = defaultArg _multithreaded true
*)
-> Connection
Parameters
- server
- Type: Perforce.P4Server
server to connect to - _multithreaded (Optional)
- Type: SystemBoolean
Use a multithreaded connection
See Also